// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0001: wait 3000 ms 

:Noname_5
0001: wait 0 ms 
00D6: if 
00E0:   player $player_char in_any_car 
004D: jump_if_false @Noname_205 
03C0: 4@ = actor $player_actor car_no_save 

00D6: if 
0137:   car 4@ model == 6162
004D: jump_if_false @Noname_205 

0001: wait 0 ms 
05E7: 5@ = vehicle 4@ struct 
000A: 5@ += 505 // @ += int 
0085: 1@ = 5@ // @ = @ int 
05DF: write_memory 1@ size 1 value 168 virtual_protect 0 
046C: 2@ = car 4@ driver 
00D6: if 
0019:   2@ > 0 // @ > int 
004D: jump_if_false @Noname_205 
05E7: 1@ = vehicle 4@ struct 
000A: 1@ += 496 // @ += int 
05E0: 1@ = read_memory 1@ size 4 virtual_protect 0 
00D6: if 
0021:   1@ > 0.0 // @ > float 
004D: jump_if_false @Noname_205 
05E6: 4@ = ped 2@ struct 
000A: 4@ += 76 // @ += int 
05E0: 4@ = read_memory 4@ size 4 virtual_protect 0 
05E1: call_function 4216384 num_params 4 pop 4 4.0 197 4 4@ 
0001: wait 0 ms 

:Noname_205
0002: jump @Noname_5 
